multiple intelligences and new tecnologies

film project: a collaborative project involving ICT, 3D worlds and multiple intelligences

italiana  gallery donwload txt file bio    

 roberto cuccu     

© learn holistically
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Film Project can well show how it is possible to create a learning environment rich and motivating using ICT, without neglecting the development of basic skills. The structure of the project is such as to involve all kinds of linguistic skills. At the end of the experience students have created an original encyclopaedia on cinema and its genres, to be used as a reference guide in an interactive game on a 3d virtual world.
In order to achieve the best of possible results students were organized in cooperative groups and it was followed Howard Gardner's theory of multiple intelligences so as to involve all the learning styles of the students. It can be said that Film Project is indeed an attempt to develop new forms of learning aimed at bringing out holistically the complexity of each student. As Gardner has often suggested, IT is a real possibility to develop each and all the eight intelligences he has identified.

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Film Project is an example of how a motivating and well organized project is able to completely change the overall mood of a fragmented and not always motivated class. In order to accomplish such a dramatic adjustment, teachers should start from what students know and love, and then move them toward new experiences and knowledge.

In constructing new knowledge, collaborative groups and multiple approaches to learning can be valuable tools in the hand of a creative educator.


How to organize the project

The activities should be structured in such a way as to avoid the following common problems:

point only some members of each group are active and the rest hang on without producing any valuable contribution;
pt computers are used in an unbalanced way, without integrating them with other complimentary activities;
pt student assignments are produced by a mere copy and paste research from printed or on line sources, without any personal re-elaboration.

Class is divided into groups of mixed abilities - as far as possible according to students' preference.
Movie genres are introduced and each group selects one of them.
In every group each student picks two films from a list.
Each group must produce a group work (a description of the chosen genre) and a number of individual texts.

In order to accomplish their tasks students should be first trained on the following language abilities:

language ability and task required

pt making a summary
- classify a film genre and write a report on a film
- write a short plot of a film

pt skimming through texts in search of information
- read web pages in search of the required data

pt watching and listening to a scene of a film in the original language
- write 3 film reviews for each film: one completely positive, one balanced between pros and cons, and a harsh criticism.

pt text paraphrase and personal re-elaboration

pt creative writing
- write an imaginary interview with one of the stars of the film (director or actors)

pt role play
- find another student to play the part of a radio interviewer; play the part of the star being interviewed

pt communicative abilities
- record the interview on a audiocassette
- ask questions and give answers
- guess the mysterious character hidden in each room of the game


first part: creation of a digital film data dase

step by step, here is the whole procedure.

a) each group focuses on the collective research on the genre. They are given some URLs to start with, shown how to research the Net using a Web Directory or a Search Engine, and how to save a page or picture they find useful for their job.

b) at the end of this first stage one or two members of each group are randomly chosen and asked to report to class..

c) students have already being collaborating to the realization of a collective work. Now they are asked to produce individually a research on the films they have chosen as good examples of their genre. They must keep in mind that the final evaluation will take into consideration both what each of them has produced and the level of cooperation achieved in the group. In other words, being a group of mixed abilities, the ones more proficient in a certain skill should help the others for the common goal. The three major skills required (target language fluency, film analysis and IT) are generally well distributed among the members of the groups.
So it is not only the student with less fluency in the target language that should ask the contribution of the other members of the group when in need. Also those students that are more experts in the films chosen by the group or in the use of computers should be taken as a reference for the less proficient.

d) each student now gathers enough data on his /her two films from the Net and must watch the videocassettes at home, possibly with some other member of the group. If they don't have the material at home, they could ask in the first place the class if anyone has got a copy, and as a second chance borrow them from a library or hire them.

e) in order to check the oral skill, students are asked to introduce and analyse a single scene from the film, and to explain the reason of their choice.

f) at the end of the first part of the project each group must hand over a collective dossier, both in printed and in digital form, with the following reports for each film:

  • title, date of production, director, actors, country, genre;
  • a short plot;
  • three reviews for each film, of mixed judgement;
  • an analysis of each film that shows how it belongs to the chosen film genre;
  • an imaginary radio interview with a star of the film, recorded on an audiocassette.

the interactive game

Once everybody feels to be an expert on a particular genre and film, an interactive communicative activity, in the form of an Internet game, is proposed. Now even the least proficient is aware of knowing more than all the other fellow students as far as his / her field of research is concerned.

Although a form of this game can also be organized using web pages, for the specific purpose of involving all the eight intelligences - including the spatial and physical ones - a 3D Virtual Environment on the server Active Worlds can be chosen.
Active Worlds allow users to meet and communicate in real time with other visitors by means of a textual chat, to move around 3 dimensional spaces, to activate web pages at the click of a mouse. Users are visible in Active Worlds through mannequins, the so called "avatars". These virtual counter-egos can move, walk, jump and wave.

The space for the game can be structured as a labyrinth with rooms, each room set with pictures of a chosen film. A labyrinth requires more spatial attention from the players.

The number of rooms used in a session is more or less half the numbers of the players, because some students will play host and others guest. At start of session, host students move to their own room and play the role of one mysterious character from the film represented. When they are ready, guest students roam around the labyrinth, stopping at their will to try to guess the mysterious characters.

The purpose of the game is to guess the title of the film and then the name of the character in disguise. Some questions can not be answered by the host, such as what the name of the character is.
When they think they know the answer, they should "whisper" it to the host. The function "whisper" in a chat is the possibility to have a private conversation between two users without the rest of them knowing about it.
Every room has got a special code, to be communicated to every right answer. The ones that collect the most codes in a fixed amount of time are the winners.

The script of each chat session is saved, printed and evaluated in class.

new technologies and new possibilities of development of personality

Film Project has been designed so as to involve activities related to all the eight learning modalities or intelligences Gardner has talked about. Here follows a reference table.

 

Kind of intelligence What it involves Tasks required in the project
Linguistic Play with words, language Tell stories, read texts, paraphrase, create imaginary interviews
Logical - Mathematical Play with questions, experiment, classify Guess, in indirect ways, the mysterious character in disguise
Visual - Spatial Play with pictures, draw, watch pictures Watch scenes from films, analysing some scenes in detail; build web pages with the gathered data; find one's way in the rooms and corridors of the maze
Musical Play with music, listen to music Take note and describe the different rhythms in the structure of a selected film scene
Bodily - kinaesthetic Play with movement and the three-dimensional space Use their body - or that of their "avatar" - to express their own ideas; learn interacting with space, in order to process and remember new ideas with their body
Interpersonal Play with socialising Guide others in the stages of the game; organize it, mediating and communicating with others; interview or be interviewed on a specific topic, sharing ideas; participate in a collaborative creation
Intrapersonal Play alone, following one's own interests and times, focusing on the individual Each student has his /her own part of the project to develop, either as a group or individually, according to their inclinations.
Ecological Play with the environment, taking care of others Creation of a resource on the world of cinema that will also benefit others


Summary of benefits

As students have reported, "This activity has been very interesting and beautiful because it has been a new experience.

(…) We played with our friends and we learned and appreciated the work done by them.

(…) In my opinion, doing something you enjoy is the best way to learn; I'm sure that all of us will remember many sentences and, in particular, how to ask a question.

roberto cuccu








 

 

 

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The digital data created by the students can be seen at the following address:
http://members.xoom.it/filmproject/

 
 
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