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#VRML V2.0 utf8 #File MARTE.WRL DEF MarteLight Transform { translation 0 0 3771.2 children [ SpotLight { direction 0 0 1 beamWidth 0.785 cutOffAngle 0.785 radius 54.4 intensity 0.3 } ] } } DEF Marte Transform { translation 0 0 3880 children [ Shape { appearance Sony_Appearance { description "MARTE" material Material { diffuseColor 0.5 0.5 0.5 emissiveColor 0 0 0 } texture DEF MarteTexture ImageTexture { url "..\..\images\marte.jpg" } textureTransform TextureTransform { scale 1 1 } } geometry Sphere { radius 54.4 } }, DEF MarteSatelliti Inline { url "mar_sat.wrl" } ] } DEF MarteTime TimeSensor { cycleInterval 10 loop TRUE stopTime -1 } DEF MarteRotation OrientationInterpolator { key [0, 0.25, 0.5, 0.75, 1] keyValue [ 0.4 -0.91 0.0 0.0, 0.4 -0.91 0.0 1.57, 0.4 -0.91 0.0 3.14, 0.4 -0.91 0.0 4.71, 0.4 -0.91 0.0 6.28 ] } ROUTE MarteTime.fraction_changed TO MarteRotation.set_fraction ROUTE MarteRotation.value_changed TO Marte.set_rotation