/* rook.r - scans the battlefield like a rook, i.e., only 0,90,180,270 */ /* move horizontally only, but looks horz and vertically */ int course; int boundary; int d; main() { int y; /* move to center of board */ if (loc_y() < 500) { drive(90,70); /* start moving */ while (loc_y() - 500 < 20 && speed() > 0) /* stop near center */ ; } else { drive(270,70); /* start moving */ while (loc_y() - 500 > 20 && speed() > 0) /* stop near center */ ; } drive(y,0); /* initialize starting parameters */ d = damage(); course = 0; boundary = 995; drive(course,30); /* main loop */ while(1) { /* look all directions */ look(0); look(90); look(180); look(270); /* if near end of battlefield, change directions */ if (course == 0) { if (loc_x() > boundary || speed() == 0) change(); } else { if (loc_x() < boundary || speed() == 0) change(); } } } /* look somewhere, and fire cannon repeatedly at in-range target */ look(deg) int deg; { int range; while ((range=scan(deg,2)) > 0 && range <= 700) { drive(course,0); cannon(deg,range); if (d+20 != damage()) { d = damage(); change(); } } } change() { if (course == 0) { boundary = 5; course = 180; } else { boundary = 995; course = 0; } drive(course,30); } /* end of rook.r */