The Object Creation bar

This bar must be used to add objects to the program windows. It offers most of the MGui objects.
The layout construction is made up by creating an Object hierarchy, starting with a SHELL Object, proceeding with optional container FORM Objects and ending with terminal Objects (Label, PushButton, EditField …).

In order to create an Object you have to push the corresponding button in the bar. Some objects require user input in order to be created. In such cases a dialog window prompts the user to input the required data.

When you first create a SHELL Object you get a new independent window and a SHELL icon in the hierarchy area. Further Objects are added as the last child of the selected container Object, unless the selected object in the hierarchy area is a Terminal object. In this case the object takes the place of the select object which is shifted.
The new Object will appear in both the actual window, as a real object, and in the hierarchy area, as an icon linked to the container.