WHITE (27/27)
Ageless Sentinels -
Creature – Wall (rare)
Flying
When Ageless Sentinels blocks, it becomes creature type Giant Bird
(this effect doesn’t end at end of turn).
4/4
#1
Astral Steel -
Instant (common)
Target creature gets +1/+2 until end of turn.
Storm
Illus. Matt Cavotta
#2
Aven Farseer -
Creature - Bird Soldier
Flying
When a creature is turned face up put a +1/+1 counter on Aven
Farseer.
1/1
#3
Aven Liberator -
Creature - Bird Soldier (common)
Flying
Morph
When Aven Liberator is turned face up, target creature you control
gains protection from the color of your choice until end of turn.
2/3
Illus. Brian Snoddy
#4
Daru Spiritualist -
Creature - Cleric (common)
Whenever a Cleric becomes the target of a spell or ability, it gets
+0/+2 until end of turn.
1/1
Illus. Dave Dorman
#5
Daru Warchief -
Creature - Soldier (uncommon)
All soldiers get +1/+2.
All soldiers cost
less to play.
1/1
Illus. Tim Hildebrandt
#6
Dawn Elemental -
Creature - Elemental (rare)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
3/3
It was midnight on the Daru Plains, yet it seemed the sun was
rising.
#7
Decree of Justice -
Sorcery (rare)
Put X 4/4 white Angel creature tokens with flying into play.
Cycling
When you cycle Decree of Justice, you may pay
.
If you do, put X 1/1 white Soldier creature tokens into play.
Illus. Adam Rex
#8
Dimensional Breach -
Sorcery (rare)
Remove all permanents from the game. As long as any of those cards
remain removed from the game, at the beginning of each player's
upkeep, that player returns one of the removed cards he or she owns
to play.
#9
Dragon Scales -
Enchant Creature (common/uncommon)
Attacking does not cause enchanted creature to tap.
Enchanted creature gets +1/+2.
When a creature with a converted mana cost of 6 or more comes into
play, you may return Dragon Scales from your graveyard to play
enchanting that creature.
#10
Dragon Stalker -
Creature - Bird Soldier (uncommon)
Flying, protection from dragons
3/3
#11
Eternal Dragon -
Creature - Dragon Spirit (rare)
Flying
: Return Eternal Dragon from your graveyard to your hand. Play this
ability only during your upkeep.
Plainscycling
5/5
Illus. Justin Sweet
#12
Exiled Doomsayer -
Creature - Cleric (rare)
Morph costs
more to play.
1/2
Illus. Brian Snoddy
#13
Force Bubble -
Enchantment (rare)
If damage would be dealt to you, put depletion counter on Force
Bubble instead for each point of damage that would be dealt. If
Force Bubble has four or more depletion counters on it, sacrifice
Force Bubble.
At end of turn, remove all depletion counters from Force Bubble.
#14
Frontline Strategist -
Creature – Soldier (common)
Morph
When Frontline Strategist is turned face up, prevent all non-Soldier
combat damage that would be dealt this turn.
1/1
#15
Gilded Light -
Instant (uncommon)
You can’t be the target of spells or abilities until end of turn.
Cycling
#16
Guilty Conscience -
Enchant Creature (common)
Whenever enchanted creature deals combat damage, Guilty Conscience
deals to enchanted creature damage equal to the combat damage dealt.
#17
Karona’s Zealot -
Creature - Cleric (uncommon)
Morph
When Karona’s Zealot is turned face up, all damage that would be
dealt to it this turn is instead dealt to target creature.
2/5
#18
Noble Templar -
Creature - Cleric Soldier (common)
Attacking doesn't cause Noble Templar to tap.
Plainscycling
(You may pay
and discard this card to search your library for a Plains card, put
it into your hand, and shuffle your library.)
3/6
Illus. Alex Horley-Orlandelli
#19
Rain of Blades -
Instant (uncommon)
Rain of Blades deals 1 damage to each attacking creature.
Illus. Rob Alexander
#20
Recuperate -
Instant (common)
You gain 6 life; or prevent the next 6 damage that would be dealt to
target creature this turn.
Illus. Tim Hildebrandt
#21
Reward the Faithful -
Instant (common)
Any number of target players gain life equal to the highest
converted mana cost among permanents you control.
#22
Silver Knight -
Creature - Knight (uncommon)
First strike, protection from red
2/2
Otaria's last defense against the wave of chaos threatening to
engulf it.
Illus. Edward P. Beard, Jr.
#23
Trap Digger -
Creature - Soldier (rare)
, Tap : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it : Trap Digger deals 3
damage to target attacking creature without flying.
1/3
#24
Wing Shards -
Instant (uncommon)
Target player sacrifices an attacking creature.
Storm
Illus. Darren Bader
#25
Wipe Clean -
Instant (common)
Remove target enchantment from the game.
Cycling
#26
Zealous Inquisitor -
Creature - Cleric (common)
: The next time 1 damage would be dealt to Zealous Inquisitor this
turn, that damage is dealt to target creature instead.
#27
2/2
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BLUE (27/27)
Aphetto Runecaster -
Creature - Wizard (uncommon)
Whenever a creature is turned face up, you may draw a card.
2/3
#28
Brain Freeze -
Instant (uncommon)
Target player puts the top three cards of his or her library into
his or her graveyard.
Storm
#29
Coast Watcher -
Creature - Bird Soldier (common)
Flying
Protection from green
1/1
Illus. Luca Zontini
#30
Day of the Dragons -
Enchantment (rare)
When Day of the Dragons comes into play, remove all creatures you
control from the game. Then put that many 5/5 red dragon creature
tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all dragons you
control. Then put the removed cards into play under your control.
Illus. Matthew D. Wilson
#31
Decree of Silence -
Enchantment (rare)
Whenever an opponent plays a spell, counter that spell and put a
depletion counter on Decree of Silence. If there are three or more
depletion counters on Decree of Silence, sacrifice it.
Cycling
When you cycle Decree of Silence, you may counter target spell.
Illus. Adam Rex
#32
Dispersal Shield -
Instant (common)
Counter target spell if its converted mana cost is less than or
equal to the highest converted mana cost among permanents you
control.
#33
Dragon Wings -
Enchant Creature (common)
Enchanted creature gains flying.
Cycling
When a creature with a converted mana cost of 6 or more comes into
play, you may return Dragon Wings from your graveyard to play
enchanting that creature.
#34
Faces of the Past -
Enchantment (uncommon)
Whenever a creature is put into a graveyard from play, tap or untap
all creatures that share a creature type with that creature.
#35
Frozen Solid –
Enchant Creature (common)
Enchanted creature doesn’t untap during its controllers untap step.
When damage is dealt to enchanted creature, destroy it.
#36
Hindering Touch
Instant (common)
Counter target spell unless its controller pays
.
Storm
#37
Long-Term Plans -
Instant (uncommon)
Search your library for a card. Shuffle your library. Then put that
card in your library as the third card from the top.
#38
Mercurial Kite -
Creature - Bird (common)
Flying
Whenever Mercurial Kite deals damage to a creature, tap that
creature. It doesn’t untap during its controller’s next uptap phase.
2/2
#39
Metamorphose -
Instant (uncommon)
Put target permanent an opponent controls on top of its owner’s
library. That opponent may put a permanent from hand into play.
#40
Mind’s Desire –
Sorcery (rare)
Shuffle your library. Remove the top card of your library from the
game. Until the end of turn, you may play this card without paying
its mana cost.
Storm
#41
Mischievous Quanar -
Creature - Beast (rare)
: Turn Mischievous Quanar face down.
Morph
When Mischievous Quanar is turned face up, copy target instant or
sorcery spell. You may choose new targets for that spell.
3/3
Illus. Lara Grant-West
#42
Mistform Warchief -
Creature - Illusion (uncommon)
Creature spells you play that share the same creature type as
Mistform Warchief cost
less to play.
: Change Mistform Warchief’s creature type to the creature type of
your choice until end of turn.
2/2?
#43
Parallel Thoughts -
Enchantment (rare)
When Parallel Thoughts comes into play, remove seven cards from your
library from the game, put them in a face-down pile, and then
shuffle the pile and shuffle your library.
If you would draw a card, you may instead put the top card from the
pile into your hand.
#44
Pemmin’s Aura -
Enchant Creature (uncommon)
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted Creature can’t be the target of spells or abilities
until end of turn.
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
#45
Raven Guild Initiate -
Creature - Wizard (common)
Morph Return a bird you control to owner’s hand.
1/4
#46
Raven Guild Master -
Creature - Wizard Mutant (rare)
Whenever Raven Guildmaster deals combat damage to a player, that
player removes the top 10 cards of his or her library from the game.
Morph
1/1
Illus. Kev Walker
#47
Riptide Survivor -
Creature - Wizard (uncommon)
Morph
Whenever Riptide Survivor is turned face up, discard two cards from
your hand, then draw three cards.
2/1
#48
Rush of Knowledge -
Sorcery (common)
Draw cards equal to the highest converted mana cost among permanents
you control.
"Limitless power is glorious until you gain limitless
understanding." - Ixidor, Reality Sculptor
Illus. Eric Peterson
#49
Scornful Egotist -
Creature - Wizard (common)
Morph
1/1
"Once I was human. Now I am far more."
Illus. Jim Nelson
#50
Shoreline Ranger -
Creature - Bird Soldier (common)
Flying
Islandcycling
3/4
#51
Stifle -
Instant (rare)
Counter target activated or triggered ability.
If I'd wanted your opinion, I would have told you what it was." -
Pemmin, Ripdtide survivor
#52
Temporal Fissure -
Sorcery (common)
Returen target permanent to ower's hand.
Storm
Illus. Edward P. Beard Jr.
#53
Thundercloud Elemental -
Creature - Elemental (uncommon)
Flying
, Tap : Tap all creatures with power 2 or less.
: All other creatures lose flying until end of turn.
#54
3/4
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BLACK (27/27)
Bladewing's Thrall -
Creature - Zombie (uncommon)
Bladewing's Thrall has flying as long as you control a dragon.
When a Dragon comes into play, you may return Bladewing's Thrall
from your graveyard to play.
3/3
Illus. Kev Walker
#55
Cabal Conditioning -
Sorcery (rare)
Any number of target players each discards cards from his or her
hand equal to the highest converted mana cost among permanents you
control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word." - Cabal mantra
Illus. Scott M. Fischer
#56
Cabal Interrogator -
Creature - Zombie Wizard (uncommon)
,
: Target player reveals X cards from his or her hand and you choose
one of them. That player discards that card. Play this ability only
when you could play a sorcery.
1/1
Illus. Tony Szczudlo
#57
Call to the Grave -
Enchantment (rare)
At the beginning of each player’s upkeep, that player sacrifices a
non-Zombie creature. At end of turn, if there are no creatures in
play, sacrifice Call to the Grave.
#58
Carrion Feeder -
Creature - Zombie (common)
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
Illus. Brian Snoddy
#59
Chill Haunting -
Instant (uncommon)
As an additional cost to play Chill Haunting, remove X creature
cards from your graveyard from the game.
Target creature gets –X/-X until end of turn.
#60
Clutch of Undead -
Enchant Creature (common)
If enchanted creature is a Zombie, it gets +3/+3. Otherwise, it gets
-3/-3.
Illus. Greg Hildebrandt
#61
Consumptive Goo -
Creature - Ooze (rare)
: Target creature gets –1/-1 until end of turn. Put a +1/+1 counter
on Consumptive Goo.
1/1
#62
Death’s-Head Buzzard -
Creature - Bird? (common)
Flying
When Death’s Head Buzzard is put into a graveyard from play, all
creatures get –1/-1 until end of turn.
2/1
#63
Decree of Pain -
Sorcery (rare)
Destroy all creatures. They can't be regenerated. Draw a card for
each creature destroyed this way.
Cycling
When you cycle Decree of Pain, all creatures get -2/-2 until end of
turn.
Illus. Carl Critchlow
#64
Dragon Shadow -
Enchant Creature (common)
Enchanted creature gets +1/+0 and fear.
When a creature with a converted mana cost of 6 or more comes into
play, you may return Dragon Shadow from your graveyard to play
enchanting that creature.
#65
Fatal Mutation -
Enchant Creature (uncommon)
When enchanted creature is turned face up, destroy it. It can’t be
regenerated.
#66
Final Punishment -
Sorcery (rare)
Target player loses life equal to the damage dealt to him or her
this turn.
#67
Lethal Vapors -
Enchantment (rare)
Whenever a creature comes into play, destroy it.
: Destroy Lethal Vapors. Skip your next turn. Any player may play
this ability.
#68
Lingering Death -
Enchant Creature (common)
The controller of enchanted creature sacrifices it at the end of his
turn.
#69
Nefashu -
Creature - Zombie Mutant (rare)
When Nefashu attacks, up to five target creatures get -1/-1 until
end of turn.
5/3
Illus. rk post
#70
Putrid Raptor -
Creature - Zombie Beast (uncommon)
Morph - Discard a Zombie card from your hand.
It eagerly gobbles up bits of its own rotting flesh as they fall
to the swampy ground.
4/4
Illus. Pete Venters
#71
Reaping the Graves -
Instant (common)
Return target creature card from your graveyard to your hand.
Storm
Illus. Ron Spencer
#72
Skull Tap -
Sorcery (common)
As an additional cost to play Skull Tap, sacrifice a creature.
Draw two cards.
Illus. Adam Rex
#73
Soul Collector -
(prerelease foil card)
Creature - Vampire (rare)
Morph
Flying
Whenever a creature dealt damage by Soul Collector this turn is put
into a graveyard, return that card to play under your control.
3/4
Illus. Matthew Wilson
#74
Tendrils of Anguish -
Sorcery (uncommon)
Target player loses 2 life and you gain 2 life.
Storm
#75
Twisted Abomination -
Creature - Zombie Mutant (common)
: Regenerate Twisted Abomination
Swampcycling
5/3
Illus. Darren Bader
#76
Unburden -
Sorcery (common)
Target player discards two cards.
Cycling
Illus. Wayne England
#77
Undead Warchief -
Creature - Zombie (uncommon)
All Zombies get +2/+1.
Zombies spells cost
less to play.
1/1
#78
Unspeakable Symbol -
Enchantment (uncommon)
Pay three life : Put a +1/+1 counter on target creature.
#79
Vengeful Dead -
Creature – Zombie (common)
Whenever Vengeful dead or another Zombie is put into a graveyard
from play, each opponent loses 1 life.
3/2
Illus. Alex Horley-Orlandelli
#80
Zombie Cutthroat -
Creature - Zombie (common)
Morph - Pay 5 life.
The single-mindedness of a zombie, the cunning of an assassin.
3/4
Illus. Thomas M. Baxa
#81
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RED (27/27)
Bonethorn Valesk -
Creature - Beast (common)
Whenever a creature is turned face up, Bonethorn Valesk deals 1
damage to target creature or player.
4/2
Illus. Allan Pollack
#82
Carbonize –
Instant (uncommon)
Carbonize deals 3 damage to target creature or player. That creature
can't be regenerated this turn. If that creature would be put into
the graveyard this turn, remove it from the game instead.
#83
Chartooth Cougar -
Creature - Cat Beast (common)
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling
4/4
Illus. Tony Szczudlo
#84
Decree of Annihilation -
Sorcery (rare)
Remove all artifacts, creatures, lands, graveyards, and hands from
the game.
Cycling
When you cycle Decree of Annihilation, destroy all lands.
Illus. John Avon
#85
Dragon Breath -
Enchant Creature (common)
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with a converted mana cost of 6 or more comes into
play, you may return Dragon Breath from your graveyard to play
enchanting that creature.
#86
Dragon Mage -
Creature - Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player
discards his or her hand and draws seven cards.
5/5
"You'll bend to my will - with or without your precious sanity."
Illus. Matthew D. Wilson
#87
Dragonspeaker Shaman -
Creature - Barbarian
Dragon spells cost
less to play.
2/2
"We speak the dragons' language of flame and rage. They speak our
language of fury and honor. Together we shall weave a tale of
destruction without equal."
Illis. Kev Walker
#88
Dragonstorm -
Sorcery (rare)
Search your library for a Dragon card and put it into play. Then
shuffle your library.
Storm
#89
Dragon Tyrant -
Creature - Dragon (rare)
Flying, Trample, Double Strike
At the beginning of your upkeep, pay
or sacrifice Dragon Tyrant.
: Dragon Tyrant gets +1/+0 until end of turn.
6/6
#90
Enrage -
Instant (uncommon)
Target creature gets +X/+0 until end of turn.
#91
Extra Arms -
Enchant Creature (uncommon)
Whenever enchanted creature attacks, it deals two damage to target
creature or player.
#92
Form of the Dragon -
Enchantment (rare)
At the beginning of your upkeep, Form of the Dragon deals 5 damage
to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Illus. Carl Critchlow
#93
Goblin Brigand -
Creature - Goblin (common)
Goblin Brigand attacks each turn if able.
2/2
Illus. Arnie Swekel
#94
Goblin Psychopath -
Creature - Goblin Mutant (uncommon)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you
lose the flip, the next time Goblin Psychopath would deal combat
damage it deals it to you instead.
5/5
#95
Goblin Warchief -
Creature - Goblin (uncommon)
Goblin spells you play cost
less to play.
Goblins you control have haste.
2/2
They poured from Skirk Ridge like lava, burning and devouring
everything in their path.
Illus. Tim Hildebrandt
#96
Goblin War Strike -
Sorcery (common)
Goblin War Strike deals damage to target opponent equal to the
number of Goblins you control.
#97
Grip of Chaos -
Enchantment (rare)
Whenever a spell or ability is put on the stack, reselect its target
at random if it has a single target.
#98
Misguided Rage -
Sorcery (common)
Target player sacrifices a permanent.
#99
Pyrostatic Pillar -
Enchantment (uncommon)
Whenever a player plays a spell with converted mana cost of three or
less, Pyrostatic Pillar deals two damage to that player.
#100
Rock Jockey -
Creature - Goblin (common)
You can’t play Rock Jockey if you played a land this turn. You can’t
play a land if you played Rock Jockey this turn.
3/3
#101
Scattershot -
Instant (common)
Scattershot deals 1 damage to target creature.
Storm
Illus. Glen Angus
#102
Siege-Gang Commander -
Creature - Goblin (rare)
When Siege-Gang Commander comes into play, put three 1/1 red Goblin
creature tokens into play.
, Sacrifice a Goblin : Siege-Gang Commander deals 2 damage to target
creature or player.
2/2
Illus. Christopher Moeller
#103
Skirk Volcanist -
Creature - Goblin (uncommon)
Morph Sacrifice 2 mountains
When Skirk Volcanist is turned face up, it deals 3 damage divided as
you choose among any number of target creatures.
3/1
Illus. Matt Cavotta
#104
Spark Spray -
Instant (common)
Spark Spray deals 1 damage to target creature or player.
Cycling
Illus. Pete Venters
#105
Sulfuric Vortex -
Enchantment (rare)
At the beginning of each player's upkeep, Sulfuric Vortex deals two
damage to that player.
Whever a player would gain life, that player gains no life instead.
#106
Torrent of Fire -
Sorcery (common)
Torrent of Fire deals damage equal to the highest converted mana
cost among permanents you control to target creature or player.
Dragon fire melts any instrument designed to meaure it.
Illus. Thomas M. Baxa
#107
Uncontrolled Infestation -
Enchant Land (common)
Play only on a nonbasic land.
When enchanted land becomes tapped, destroy it.
Illus. Tony Szczudlo
#108
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GREEN (27/27)
Accelerated Mutation -
Instant (common)
Target creature gets +X/+X until end of turn, where X is the highest
converted mana cost among permanents you control.
Illus. Edward P. Beard, Jr.
#109
Alpha Status -
Enchant creature (common)
Enchanted creature gets +2/+2 for each other creature that shares a
creature type with it.
#110
Ambush Commander -
Creature - Elf (rare)
Forests you control are 1/1 Green elf creatures that are still land.
, Sacrifice an elf : Target creature gets +3/+3 until end of turn.
2/2
#111
Ancient Ooze -
Creature - Ooze (rare)
Ancient Ooze's power and toughness are each equal to the total
converted mana cost of other creatures you control.
*/*
#112
Break Asunder -
Sorcery (common)
Destroy target artifact or enchantment.
Cycling
#113
Claws of Wirewood -
Sorcery (uncommon)
Claws of Wirewood deals 3 damage to each creature with flying and
each player.
Cycling
Illus. Tony Szczudlo
#114
Decree of Savagery -
Instant (rare)
Put 4 +1/+1 counters on all creatures you control.
Cycling
When you cycle Decree of Savagery, put four +1/+1 counters on target
creature.
#115
Divergent Growth -
Instant (common)
Until end of turn, lands you control gain "
: Add one mana of any color to your mana pool."
#116
Dragon Fangs -
Enchant Creature (common)
Enchanted creature gets +1/+1 and has trample.
When a creature with a converted mana cost of 6 or more comes into
play, you may return Dragon Fangs from your graveyard to play
enchanting that creature.
#117
Elvish Aberration -
Creature - Elf Mutant (uncommon)
: Add
to your mana pool.
Forestcycling
4/5
#118
Fierce Empath -
Creature - Elf (common)
When Fierce Empath comes into play, you may search your library for
a creature with converted mana cost of six or more, show it to all
players, then shuffle your library.
1/1
#119
Forgotten Ancient -
Creature - Elemental (rare)
Whenever a player plays a spell, you may put a +1/+1 counter on
Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1
counters from Forgotten Ancient onto other creatures.
0/3
Its blood is life. Its body is growth.
Illus. Mark Tedin
#120
Hunting Pack -
Instant (uncommon)
Put a 4/4 green Beast token into play.
Storm
Illus. Jim Nelson
#121
Krosan Drover -
Creature – Elf (common)
Creature spells you play with converted mana cost six or more cost
less to play.
2/2
"Sit."
Illus. Arnie Swekel
#122
Krosan Warchief -
Creature - Beast (uncommon)
Beast spells you play cost
less.
: Regenerate target Beast.
2/2
#123
Kurgadon -
Creature - Beast (uncommon)
Whenever you play a creature spell with converted mana cost 6 or
more, put 3 +1/+1 counters on Kurgadon.
3/3
#124
One with Nature -
Enchant Creature
When enchanted creature deals combat damage to a playe,r you may
search your library for a basic land and put that card into play
tapped. Then shuffle your library.
#125
Primitive Etching -
Enchantment (rare)
Reveal the first card you draw each turn. If it is a creature card,
draw a card.
#126
Root Elemental -
Creature - Elemental (rare)
Morph
When Root Elemental is turned face up, you may put a creature card
from you hand into play.
6/5
#127
Sprouting Vines -
Instant (common)
Search your library for a basic land card. Show it to all players,
place it in your hand, and then shuffle your library.
Storm
#128
Titanic Bulvox -
Creature - Beast (common)
Trample
Morph
7/4
#129
Treetop Scout -
Creature - Elf
Treetop Scout can't be blocked except by creatures with flying.
1/1
#130
Upwelling -
Enchantment (rare)
Mana pools don't empty at the end of phases or turns. (This
effect stops mana burn.)
Once again, Kamahl felt the full force of the Mirari's pull, but
he had learned much since the last time.
Illus. John Avon
#131
Wirewood Guardian -
Creature - Elf Mutant (common)
Forestcycling
6/6
Illus. Mark Tedin
#132
Wirewood Symbiote -
Creature - Insect (uncommon)
Return an elf you control to its owner’s hand : Untap target
creature. Play this ability only once per turn.
1/1
#133
Woodcloaker -
Creature - Elf (common)
Morph
When Woodcloaker is turned face up, target creature gains trample
until end of turn.
3/3
Illus. Jim Nelson
#134
Xantid Swarm -
Creature - Insect (rare)
Flying
Whenever Xantid Swarm attacks, defending player can’t play spells
until end of turn.
0/1
#135
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GOLD (4/4)
Bladewing the Risen -
Creature - Dragon Legend
Flying
When Bladewing the Risen comes into play, return target dragon card
from your graveyard to play.
: All Dragons get +1/+1 until end of turn.
4/4
Illus. Kev Walker
#136
Edgewalker -
Creature - Cleric (uncommon)
Cleric spells you play cost one less
and/or
.
(This reduces colored mana costs only.)
2/2
#137
Karona, False God -
Creature - Legend (rare)
Haste
At the beginning of each player's upkeep, that player untaps Karona,
False God and gains control of it.
When Karona attacks, creatures of the type of your choice get +3/+3
until end of turn.
5/5
Illus. Matthew D. Wilson
#138
Sliver Overlord -
Creature - Sliver Mutant Legend (rare)
: Search you library for a sliver card, reveal that card, and put it
into your hand. Then shuffle your library.
: Gain control of target sliver (this effect doesn't end at end of
turn)
"The end of evolution."
7/7
Illus. Tony Szczudlo
#139
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ARTIFACT (3/3)
Ark of Blight -
Artifact (uncommon)
, Tap , Sacrifice Ark of Blight : Destroy target land.
#140
Proteus Machine -
Artifact Creature (uncommon)
Morph
When Proteus Machine is turned face up, its type becomes the
creature type of your choice (this effect doesn't end at end of
turn).
2/2
Illus. Greg Staples
#141
Stabilizer -
Artifact (rare)
Players can't cycle cards.
"Hold that thought." - Pemmin, Riptide survivor.
Illus. David Martin
#142
LAND (1/1)
Temple of the False God
Land (uncommon)
: Add
to your mana pool. Play this ability only if you control five or
more lands.
#143 |
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