"How can I make a installation door open?"
It is true that with the SC Editor use of this trigger, it isn't simple to understand
how it works. Well, let's try with an example which normally functions (I never had
problems with that):
I use this trigger to make a Right Upper Level Door open
(you can view if it is a "Right" door simply thinking if a unit from
north that must pass through it comes from - East = right - or
- West=left -) when a Player 1 unit reaches a location labeled 'Door 1':
PLAYER: 1 (the player who must activate the trigger)
CONDITION: 'Bring unit at Location' -Player 1- bring -1 or more- units
to location labeled -Door 1-
ACTION: 'Set doodad status' -Disable- doodad status for -All players-
at -Door 1- for -Right Upper Door-
It is important to use that famous 'All player' in the action
trigger.
"Is it possible, somehow, to place more
than 250 doodads?"
I'm sorry, but Starcraft has not this option, so you have forcibly to reduce the amount
of the doodads. I think you could find something like a crack (or patch, if you want)
on Internet. By the way, the limit of doodads placeable is similar to the units
placeable one. Try, if this link is still active, http://www.starcraft.org/
2000 - LordHawk
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