2000 - Settenvini Matteo. All rights reserved.
SCM Development Center

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DOODADS PLACEMENT


"How can I make a installation door open?" --> Back to index
	It is true that with the SC Editor use of this trigger, it isn't simple to understand 
	how it works. Well, let's try with an example which normally functions (I never had 
	problems with that):

		I use this trigger to make a Right Upper Level Door open 
		(you can view if it is a "Right" door simply thinking if a unit from 
		north that must pass through it comes from  - East = right - or 
		- West=left -) when a Player 1 unit reaches a location labeled 'Door 1': 

			PLAYER: 1 (the player who must activate the trigger)
			CONDITION: 'Bring unit at Location' -Player 1- bring -1 or more- units 
			to location labeled -Door 1-
			ACTION: 'Set doodad status' -Disable- doodad status for -All players- 
			at -Door 1- for -Right Upper Door-
	
	It is important to use that famous 'All player' in the action 
	trigger.


"Is it possible, somehow, to place more than 250 doodads?"--> Back to index

	I'm sorry, but Starcraft has not this option, so you have forcibly to reduce the amount 
	of the 	doodads. I think you could find something like a crack (or patch, if you want) 
	on Internet. By the way, the limit of doodads placeable is similar to the units 
	placeable one. Try, if this link is still active, http://www.starcraft.org/



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2000 - LordHawk
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