Using Context Menus
Context menus provide quick access in the Workspace panel, Timeline, and viewports for modifying composites, layers, operators, and objects. The menus vary depending on the item you are modifying.
Workspace Panel and Timeline Menus
The Composite operator has special context menus for layers, and the Paint operator has special context menus for the Paint objects. For example, when you select a Paint object, the context menu includes all the options in the Effects menu.
To access a context menu:Right-click (Windows) or Ctrl-click (Macintosh) an item.
Some of the context menu options for the Workspace panel and Timeline are shown below.
These options are also available in the menus at the top of the screen, with the following exceptions:
- Rename—Lets you rename an object. (You can also do a slow double click to display the name in an editable field, and then enter a new name.)
- Show in Viewport—Displays the selected operator in the viewport (makes it the current operator).
Note: Context menus specific to the Timeline provide quick access to commands for modifying channels and keyframes. See Editing Keyframes with the Context Menu.
Viewport Menus
The context menu in the viewport also varies.
For the context menus for Schematic view, see Schematic Context Menus.
These options are also available in the menus at the top of the screen, with the following exceptions:
- Use OpenGL—Enables OpenGL view for the selected viewport.
- List of Views—Lets you select a view for the viewport. (The options are the same as those available in the Toolbar for 2D or 3D composite operators.)
Miscellaneous Context Menus
There are context menus in a few other places in combustion: