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Feather Selection

Feather a selection so that any effect that you apply to it fades gradually at the edge.

The difference between the Feather object and the Feather field in the selection controls is that the latter affects only one selection object, whereas the Feather object affects the entire active selection, which can be the result of several selection objects.

For example, if you create several selection shapes, each interacting with the other using the Add/Subtract/Intersect modes, you can feather the result of these selections with the Selection | Feather object, and get a result which would not be possible by trying to feather the individual objects.

You can modify the stacking order for Feather Selection objects in the Workspace panel or Timeline list. You can also adjust the feather pixel value for Feather Selection objects at any time.

To feather a selection:
  1. On the Toolbar, click a selection tool and create a selection object in the viewport.
  2. Choose Selection | Feather.
  3. The Feather Selection dialog appears.

  4. In the Pixels field, type the width of the feathered border and then click OK.
  5. A Feather Selection object appears in the Workspace panel and Timeline list.

    Note: To feather a selection made from a single selection object, you can simply adjust the Feather field in the selection controls (feathering in this way does not add a feather selection object to the Timeline list).

When you apply an effect or a paint stroke, the effect fades gradually and extends past the border of the selection. For example, if you set the pixels to 10, the effect starts to fade at 5 pixels inside the edge, and continues to 5 pixels past the edge of the selection.


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