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About Cameras

You use cameras to define and "record" your viewpoint for rendering. To look through the camera, set the viewport to Camera view. The camera behaves like any other object in a 3D composite.

Note: There are no camera controls for 2D composites.

You can move and rotate the camera to view the composite from a different angle without disturbing the elements within. For example, to see the composite from the top, move the camera above the objects, and rotate it to point down. You can keyframe the camera to animate the viewpoint of a composite or to produce cinematic effects such as dollies and truck shots.

Note: Render the composite in Camera view to render from the Camera's viewpoint. For information, see Rendering.


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