Advantages & Disadvantages
  • Choose up to 4 points of advantages, and up to 4 points of disadvantages
  • The higher the points, the greater the effect of the adv/disadv
  • Each excess point of disadvantage may be traded for an extra 1D of skill
  • No excess point of advantage allowed
  • Each adv/disadv shifts one difficulty level on related die rolls unless otherwise stated
Advantage Disadvantage Points Remarks
Acute Hearing Hearing Impairment 1(-4) Perception (hearing only) (-4=deaf)
Acute Vision Vision Impairment 2(-4) Perception (looking only). Target 1 band closer/farther (-4=blind)
Agility Clumsiness 2 Dexterity (not weapons use), Strength (not for Damage)
Alertness Absent Mindedness 2 Initiative, Perception (Searching and as reaction to others' rolls)
Animal Friendship Animal Hostility 1 Animal Handling. Animals love/hate PC
Attractive Appearance Unattractive Appearance 1 Perception (Con, Persuasion, Command, Gambling)
Blandness Uncouth 1 Perception (Con, Persuasion, Command, Gambling)
Combat Reflexes Combat Paralysis 2 +1D/-1D mod on first combat turn
Common Sense Gullibility 1 Knowledge, Perception (vs. others' rolls)
Computer Aptitude Computer Incompetency 1 Computer Prog. & Repair, Security, Droid Prog. & Rep.
Fearlessness Cowardice 2  
High Pain Threshold Low Pain Threshold 1 Better/Lesser resistance when wounded
Light Sleeper Deep Sleeper 1  
Mechanical Aptitude Mechanical Incompetency 1 Technical
Natural Liar Bad Liar 1 Perception (Con, Persuasion, Command, Gambling)
Toughness Short-winded 1 Strength
Ambidexterity   2 May use both hands
Contacts   1,2,3 People owing the PC a favor
Danger Sense   2 "I have a bad feeling about this..."
Internal Compass   1 Perception (regarding orientation)
Night Vision   2 Perception (also aiming) at night
Peripheral Vision   1 Vs. Hide & Sneak
Photographic Memory   1 Knowledge or other memory rolls
  Addiction 1,2,3 The higher, the higher intoxication degree
  Berserk 2 +2D to Strength for Brawling Damage; -2D to all other rolls
  Curiosity 1  
  Dependant 1,2,3 Old aunt Mary who should be looked upon...
  Debt 1,2,3,4 The higher, the greater the debt
  Hunted 1,2,3,4 The higher, the better resources of the hunter
  Imperial Record 1,2,3,4 From drunk driving to "damaging imperial property"
  Laziness 1  
  Mood Swings 1  
  Moral Qualms 1,2,3  
  One arm/hand/leg 3 Dexterity, Strength
  Overconfident 1 Everything seems easy…
  Paranoia 1  
  Phobias 1,2,3 Player's choice - from mice to paranoia
  Traumatic Flashbacks 2 Some recurrent episode of the PC's past


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