Advantages & Disadvantages |
- Choose up to 4 points of advantages, and up to 4 points of disadvantages
- The higher the points, the greater the effect of the adv/disadv
- Each excess point of disadvantage may be traded for an extra 1D of skill
- No excess point of advantage allowed
- Each adv/disadv shifts one difficulty level on related die rolls unless otherwise stated
|
Advantage |
Disadvantage |
Points |
Remarks |
Acute Hearing |
Hearing Impairment |
1(-4) |
Perception (hearing only) (-4=deaf) |
Acute Vision |
Vision Impairment |
2(-4) |
Perception (looking only). Target 1 band closer/farther (-4=blind) |
Agility |
Clumsiness |
2 |
Dexterity (not weapons use), Strength (not for Damage) |
Alertness |
Absent Mindedness |
2 |
Initiative, Perception (Searching and as reaction to others' rolls) |
Animal Friendship |
Animal Hostility |
1 |
Animal Handling. Animals love/hate PC |
Attractive Appearance |
Unattractive Appearance |
1 |
Perception (Con, Persuasion, Command, Gambling) |
Blandness |
Uncouth |
1 |
Perception (Con, Persuasion, Command, Gambling) |
Combat Reflexes |
Combat Paralysis |
2 |
+1D/-1D mod on first combat turn |
Common Sense |
Gullibility |
1 |
Knowledge, Perception (vs. others' rolls) |
Computer Aptitude |
Computer Incompetency |
1 |
Computer Prog. & Repair, Security, Droid Prog. & Rep. |
Fearlessness |
Cowardice |
2 |
|
High Pain Threshold |
Low Pain Threshold |
1 |
Better/Lesser resistance when wounded |
Light Sleeper |
Deep Sleeper |
1 |
|
Mechanical Aptitude |
Mechanical Incompetency |
1 |
Technical |
Natural Liar |
Bad Liar |
1 |
Perception (Con, Persuasion, Command, Gambling) |
Toughness |
Short-winded |
1 |
Strength |
Ambidexterity |
|
2 |
May use both hands |
Contacts |
|
1,2,3 |
People owing the PC a favor |
Danger Sense |
|
2 |
"I have a bad feeling about this..." |
Internal Compass |
|
1 |
Perception (regarding orientation) |
Night Vision |
|
2 |
Perception (also aiming) at night |
Peripheral Vision |
|
1 |
Vs. Hide & Sneak |
Photographic Memory |
|
1 |
Knowledge or other memory rolls |
|
Addiction |
1,2,3 |
The higher, the higher intoxication degree |
|
Berserk |
2 |
+2D to Strength for Brawling Damage; -2D to all other rolls |
|
Curiosity |
1 |
|
|
Dependant |
1,2,3 |
Old aunt Mary who should be looked upon... |
|
Debt |
1,2,3,4 |
The higher, the greater the debt |
|
Hunted |
1,2,3,4 |
The higher, the better resources of the hunter |
|
Imperial Record |
1,2,3,4 |
From drunk driving to "damaging imperial property" |
|
Laziness |
1 |
|
|
Mood Swings |
1 |
|
|
Moral Qualms |
1,2,3 |
|
|
One arm/hand/leg |
3 |
Dexterity, Strength |
|
Overconfident |
1 |
Everything seems easy… |
|
Paranoia |
1 |
|
|
Phobias |
1,2,3 |
Player's choice - from mice to paranoia |
|
Traumatic Flashbacks |
2 |
Some recurrent episode of the PC's past |