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Using the Viewports

The viewports in combustion are used to control both what you see and how you see it. You can also use viewports to select, transform, and animate objects and layers.

The viewports also provide real-time playback of your projects, at any point in the stream. For more information, see Using the Playback Controls.

The selected viewport is the active viewport and is indicated by a white outline. The viewport title appears in the upper left corner of a viewport. It lists the current operator (the operator displayed in the viewport), the selected view (such as Camera view for a composite), the view mode, the zoom level, and bit depth.

You can use one large viewport to view a single operator, or use multiple viewports to track several operators, layers, or composites at once. For example, you can work on refining a matte by loading the Keyer in one viewport.

At the same time, you can work on the background layer with a Color Corrector in another viewport.

And you can view the resulting composite in a third viewport.


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