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Changing Composite Views

Changing the view changes your viewing perspective on the objects displayed in the viewport. When viewing 3D composites, you can set each viewport to one of the following views: Perspective, Camera, Layer, Object, Top, Bottom, Front, Back, Left, or Right. For 2D composites, the views are Layer and Composite.

Use Perspective view to see the entire 3D space from a vantage point separate from the scene. You can navigate in Perspective view by panning, rotating, or magnifying the view.

Use Camera view to view the composite through the camera lens. In this view, you cannot see the camera itself. When you create a 3D composite, a camera is created by default. For more information, see Using Cameras.

Use Layer view to view a "flat" image of only the selected layer. Layer view is useful when you need to adjust the effects on a layer, particularly if the layer is difficult to see in Perspective view.

You use Object view in the same way as Camera view; however, you view the composite from the perspective of the selected object. For example, you can use this option to view the composite from the perspective of a spotlight.

Orthographic views are each defined using two of the three coordinate axes. Use the orthographic views to see a "straight ahead" view of the composite: either top, bottom, front, back, left, or right.

Note: If you view an operator, such as Paint or Particles, it is displayed in a flat 2D view, like Layer view.

To change views:
  1. Select a viewport.
  2. Do one of the following:

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