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Targeting Layers

Use Targeting to point one layer at another, no matter where it is in your scene. When a layer targets another, it rotates so that its Z-axis is always pointed at the pivot point of the other layer. This can be particularly useful when creating animations.

You can also create a null object that you can use as the target, or target layers to lights and the camera (and vice versa).

To target a layer:
  1. Select the layer.
  2. In the Composite Controls panel, select the layer that you want to set as the target from the Target list, or click the Target Pick button and select it in a viewport.
  3. The layer is targeted to the selected layer. When you move the target, the layer rotates to point at it.

To target to a null object:
  1. Double-click the composite.
  2. Select a layer.
  3. Choose the null object from the Target list, or click the Target Pick button and select it in a viewport.
  4. Note: This procedure assumes you have already created a null object in the composite. For information, see Creating a Null Object.

    You can now move the null object. If necessary, the layer changes rotation to point at it.

To remove targeting:
  1. Select the layer that is targeted.
  2. In the Composite Controls panel, select None from the Target list.
  3. The link is removed. The targeted object can now move freely.


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