Creating a Paint, Text, or Particles Layer
You can quickly add a solid layer to a composite that contains a Paint, Text, or Particles operator. You can then create Paint objects, Text objects, and Particles emitters immediately. Later, you can add operators to the solid layer, or replace it with footage.
To create a Paint, Text, or Particles layer:
- Select a composite in the Workspace panel. You will create the new layer in this composite.
- Choose Object | New Layer, or press Ctrl+Y (Windows) or Command+Y (Macintosh).
- Choose Paint, Text, or Particles from the Type list.
- In the Name field, enter a name for the layer's Footage operator.
- Select a standard format from the Format Options list or select Custom to create a custom format.
For more information, see Choosing Format Options.
The corresponding properties (output size, frame aspect ratio, pixel aspect ratio, and frame rate) appear in the Format Options box.
- In the Duration field, enter a duration in either frames or in SMPTE timecode.
- To change the color of the solid layer, click the Background Color box, select a color from the Pick Color dialog that appears, and then click OK.
- Select a bit depth from the Depth list. This option is not available for a Particles layer because the Particles operator is limited to a bit depth of 8.
- Enable Transparent to set the opacity of the solid image to 0%. The image is 100% opaque by default. Then click OK.
A new layer named "Layer" is added to the composite; the layer includes the new operator (in the example, the Paint operator).
For information on replacing solid footage with an image file, see Importing Footage.