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Adding an Emitter to the Library

You can add a copy of an emitter object in its current state to the emitter library.

To add an emitter to the library:
  1. In the Library controls, select the folder (or an emitter in the folder) where you want to save the emitter.
  2. Select an emitter object in the Workspace panel or in the viewport.
  3. Click Add Current to Library.
  4. The emitter is added to the library. Its particle types, emitter properties and transforms (Rotation and Size only), and all keyframe animation is saved with the emitter.


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