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Adding Deflectors

Adding a deflector is similar to adding a line emitter. The deflector needs at least two points, and once you create it, you can add and move the control points. The lines you draw are red to differentiate the deflector from a line emitter.

To add a deflector:
  1. On the Toolbar, select the Deflector tool .
  2. In the viewport, click to add the first point.
  3. Note: When you click and drag a point, it becomes curved with tangent handles.

    The Emitter controls change to show a Deflector category.

  4. Click to add more control points, then double-click, press Esc, or select another tool to end the deflector line.
  5. The deflector object appears in the Workspace panel.

  6. You can immediately modify the properties. See Deflector Controls for details. You can also rename the deflector.

If you add a deflector under the molten metal (from the previous example), the particles fall until they hit the deflector. Then they can bounce.

The amount of bounce is determined by the Bounce property of the particle types, the Bounce property of the emitter, and the Bounce property of the deflector.

Note: All deflectors affect all the emitter objects (in the current Particles operator). You can turn off a deflector by clicking the icon in the Workspace panel. To delete it, select the deflector and press Delete.

To duplicate a deflector:
  1. Select the deflector in the Workspacepanel or viewport.
  2. Choose Edit | Duplicate.
  3. The copy appears above the other deflectors in the Workspace panel stack with the same name as the selected deflector. The duplicate deflector has the same transforms (for example, motion path) and settings.


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