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Fractal Noise

Use Fractal Noise to generate random noise filters. By animating this filter you can create either subtle or dramatic effects similar to flowing water or undulating clouds.

Amount

Sets the intensity of the effect, or how much the image is modified by fractal noise.

Time Slice

Determines the fractal starting point. By keyframing this parameter and setting it to another value later, you can create interesting motion filters.

Octaves

Determines the overall coarseness or smoothness of the noise being generated.

Horizontal and Vertical Scale

Adjusts the horizontal and vertical undulation of the noise. Higher values create smoother, more subtle results, while lower values create more banding in the dimension being affected.

Origin

Sets the X and Y position of the starting point. Animate the origin to create dynamic effects. You can use the Set Position button to set the origin.


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