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Moving and Rotating Cameras

You move and rotate cameras to set up your viewpoint. By changing the camera position on several frames, you can animate the viewpoint of the composite. Click Animate, go to a different frame, and then move the camera to set a keyframe. For more information on keyframing, see Creating Animations.

To move the camera:
  1. Select the camera.
  2. To use the Transform controls to set explicit values for the Camera position, click the Transform button and adjust the required fields.
  3. To drag the camera to the required position in a viewport, click the Arrow tool on the Toolbar.
  4. To constrain the movement to one or more axes, enable the required X, Y, and Z icons on the Toolbar.
  5. If you are in Perspective view, the camera icon moves to the new position. In Camera view, the active viewport displays the new viewpoint.

To rotate the camera:
  1. Select the camera.
  2. To use the Transform controls to set explicit values for the Camera rotation, click the Transform button and adjust the required fields.
  3. To drag the camera to the required rotation in a viewport, click the Rotate tool on the Toolbar.
  4. To constrain the movement to one or more axes, enable the required X, Y, and Z icons on the Toolbar.
  5. If you are in Perspective view, the camera icon moves to the new position. In Camera view, the active viewport displays the new viewpoint.


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