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Using Existing Workspaces as Material Maps

If you already created logos or textures in combustion, you can use these projects as material maps in 3ds max.

To use an existing combustion workspace as a material map in 3ds max:
  1. Open the Material Editor and select an unused sample slot.
  2. In the Material Editor, expand the Maps rollout, and click the Map button next to the Diffuse Color component.
  3. The Material/Map Browser appears.

  4. In the Material/Map Browser, select combustion and click OK.
  5. A combustion map is assigned to the Diffuse Color, and a black material map appears in the active sample slot.

  6. In the combustion Parameters rollout, click the Project button.
  7. The Open Project dialog appears.

  8. Browse for the workspace file (.cws) that you want to use as a map, and click Open.
  9. The combustion workspace name and path appear in the Project button.

    To apply the map to an object, drag the sample slot from the Material Editor to the object in a 3ds max viewport.

    To edit the map, click Edit in the Parameters rollout. In combustion, the workspace corresponding to the selected map opens, and you can edit the image.


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