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Painting Geometry with a Bitmapped Material Already Assigned to It

You can use combustion to paint on a bitmapped material that is already assigned to an object.

To paint geometry with a bitmapped material already assigned to it:
  1. In 3ds max, select the object that you want to paint.
  2. In the Material Editor, select an unused sample slot.
  3. Click the Pick Material from Object button, then click the object in the viewport to put the object's material in the selected sample slot.
  4. Open the Maps rollout and note the name of the bitmap file. Click Map to go to the bitmap level of the material.
  5. Click the map's Type button.
  6. The Material/Map Browser appears.

  7. In the Material/Map Browser, select combustion to change the type from Bitmap to combustion.
  8. On the Paint Parameters rollout, click the blank Project button, and then choose the same bitmap.
  9. Click Edit.
  10. combustion is launched and the Import Footage dialog appears. Import the same bitmap.

    To paint on the bitmap, select Paint. You can also key or color-correct the bitmap, or use it to build a composite. For more information, see Building Workspaces, in the combustion User's Guide.

  11. In the 3ds max Material Editor, click Show Map In Viewport .
  12. In the scene, the object is mapped in shaded viewports.


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