Painting Geometry with a Bitmapped Material Already Assigned to It
You can use combustion to paint on a bitmapped material that is already assigned to an object.
To paint geometry with a bitmapped material already assigned to it:
- In 3ds max, select the object that you want to paint.
- In the Material Editor, select an unused sample slot.
- Click the Pick Material from Object button, then click the object in the viewport to put the object's material in the selected sample slot.
- Open the Maps rollout and note the name of the bitmap file. Click Map to go to the bitmap level of the material.
- Click the map's Type button.
The Material/Map Browser appears.
- In the Material/Map Browser, select combustion to change the type from Bitmap to combustion.
- On the Paint Parameters rollout, click the blank Project button, and then choose the same bitmap.
- Click Edit.
combustion is launched and the Import Footage dialog appears. Import the same bitmap.
To paint on the bitmap, select Paint. You can also key or color-correct the bitmap, or use it to build a composite. For more information, see Building Workspaces, in the combustion User's Guide.
- In the 3ds max Material Editor, click Show Map In Viewport .