3D Fog
3D Fog applies a mist to the entire image in a rich pixel rendering.
Note: The 3D Fog effect uses the Z (Z Depth) channel. It does not require the channels Non-clamped Color, Coverage, Color, Transparency, or Sub-pixel Weight to be present (the latter three are not available for RLA files). If present, the channels are used to improve the quality of the effect.
Falloff DistanceSpecifies a gradual onset of the fog so that objects in the foreground are less obscured than objects in the background. A falloff value of zero creates a solid wall of fog that begins abruptly.
Near PlaneDetermines where the fog begins in 3D space.
Fog ThicknessControls the thickness of the fog.
Color 1 and Color 2The color of the fog can vary from the bottom to the top of the image. For example, the fog could be green close to the ground and go to white toward the top of the image. To create this effect, you assign two colors to the fog, and specify the opacity and position of each color.
To specify a color, click the color box and use the color picker to set the color, or click the color picker and then sample a color from the image in the viewport.
Color OpacitySets the opacity of color 1 or color 2.
Color PositionDetermines the portion of the image which is covered by that color. When the Position of Color 1 and Color 2 overlap, a gradient is created.
Affect MaskApplies fog to areas normally made transparent by the alpha channel.
Correct EdgesUses the Coverage G-Buffer channel to apply fog correctly around the edges of objects.
Fog SourceSpecifies another layer in the composite to use as the fog source, in addition to the gradient colors. This allows you to use real footage or animated textures for fog, like fractal noise or turbulence.