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3D Depth of Field

The 3D Depth of Field filter changes the focus of the image, depending on the Z Depth information in a rich pixel rendering.

Note: The 3D Depth of Field effect uses the Z (Z Depth) channel. It does not require the channels Non-clamped Color, Coverage, Color, Transparency, or Sub-pixel Weight to be present (the latter three are not available for RLA files). If present, the channels are used to improve the quality of the effect.

For example, you can create an effect where an object in the foreground is in focus, but the scene gradually becomes blurry towards the part of the scene that is farthest from your point of view.

Focused Planes

The focused planes are the Z Depth at which objects appear in focus. Objects in front of or beyond these plane are blurred. The farther an object from the Focused Plane, the more it appears blurred.

Maximum Radius

The maximum radius determines the amount of blur applied to objects which are farthest from the focus plane. As objects get closer to the focus plane, a smaller blur is applied.

Blur Type

This is the type of blur used to create the "out of focus" effect. Select either Box or Gaussian Blur. The Gaussian Blur creates a smoother blur, but requires more processing time.


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