Texture Map
With the Texture Map filter, you can use an operator as a texture for an object in your rich pixel renderings.
Note: Only RPF files support the Texture Map filter. The Texture Map filter uses the UV Coordinates and Normal channels.
G-Buffer TypeThe type of G-Buffer used to identify the object to which you want to apply a texture map.
Select: To:
LayerSelects the operator to use as a texture map.
MethodDetermines how the new image modifies the object's surface. The methods are similar to transfer modes.
AmountDetermines how much the texture map affects the surface.
FlipFlips the texture map on the image.
Rotate