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Texture Map

With the Texture Map filter, you can use an operator as a texture for an object in your rich pixel renderings.

Note: Only RPF files support the Texture Map filter. The Texture Map filter uses the UV Coordinates and Normal channels.

G-Buffer Type

The type of G-Buffer used to identify the object to which you want to apply a texture map.

Select:
To:

Object ID

Select an object based on its G-Buffer object ID.

Material ID

Select objects based on their material ID.

Render Node ID

Select an object based on its render node ID.



Layer

Selects the operator to use as a texture map.

Method

Determines how the new image modifies the object's surface. The methods are similar to transfer modes.

Amount

Determines how much the texture map affects the surface.

Flip

Flips the texture map on the image.

Rotate

Rotates the texture map on the image.


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