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Show G-Buffer

Use this filter to examine the G-Buffer channels in an RPF file.

Near Z

Sets the Z depth that is represented by white in the image. Points in front of this plane are white.

Far Z

Sets the Z depth that is represented by black in the image. Points beyond this plane are not visible.

G-Buffer

Lists the G-Buffers channels that you can see in an RPF file.

Layer

Shows different layers in an RPF file when the information is available. Layer shows no additional information for other channels. For information about occluded objects, see Rendering Occluded Objects in 3ds max.


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