Show G-Buffer
Use this filter to examine the G-Buffer channels in an RPF file.
Near ZSets the Z depth that is represented by white in the image. Points in front of this plane are white.
Far ZSets the Z depth that is represented by black in the image. Points beyond this plane are not visible.
G-BufferLists the G-Buffers channels that you can see in an RPF file.
LayerShows different layers in an RPF file when the information is available. Layer shows no additional information for other channels. For information about occluded objects, see Rendering Occluded Objects in 3ds max.