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2D Mapping Coordinates

Like any 2D map in 3ds max, mapping coordinates control how a combustion map is positioned on objects.

For geometric primitives, mapping coordinates are usually provided automatically. For some kinds of geometry, such as meshes, patches, and NURBS surfaces, you must apply a UVW Map modifier to provide mapping coordinates. See Tips for Working with a combustion Map in 3ds max.

Controls in a 2D map's Coordinates rollout affect how the map is positioned.

These controls are described in detail in the 3ds max User Reference and the 3ds max online reference. When you work with a combustion map, note the following points:


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