combustion Map Parameters
The combustion Parameters rollout appears when you assign a combustion map to a material.
The combustion Parameters rollout controls are described as follows.
Project
Loads the file to use in combustion. You can load only file types supported by combustion, such as combustion workspace files (.cws), and image file formats such as TARGA and PNG. See Supported Footage Formats.
Edit
Launches combustion from the 3ds max Material Editor. If a project is loaded, it is opened in combustion. If no project is loaded, combustion displays the New dialog. Use this dialog to specify a project type, name, video format, duration, and background color. For more information, see Displaying an Unwrapped Mesh of the 3D Object.
Live Edit Group
These controls affect how you use combustion with 3ds max.
OperatorControls which operator in the combustion workspace is used for the map.
UnwrapTakes the current UVW mapping coordinates of the currently selected 3D object (or the current Face sub-object selection), and displays them in combustion. This can help you coordinate the map and the mesh as you paint. The Unwrap display is only an overlay. It is displayed in combustion but is not a part of the composite or the map.
UV ListChanges the mapping coordinate system (the direction in which the map is projected) from UV to VW or UW. UV projects onto the surface of geometry like a slide projector. VW and WU project the map at right angles to the geometry. With a combustion map, UV is almost always the most useful choice.
UVSpecifies which mapping channel to unwrap and paint. The range is from 1 to 99.
Track TimeLinks the Timeline in combustion to the time slider in 3ds max. When Track Time is enabled, you can use the time slider in 3ds max to navigate between frames in combustion.
Note: This control is not bidirectional; changing the frame in combustion does not change the frame in 3ds max.
PaintWhen enabled, displays a paint cursor in 3ds max viewports. You can then paint directly on the 3D geometry. Dragging the cursor in the viewport over the geometry in 3ds max creates paint strokes inside combustion.
Constrain to UVWhen enabled, constrains paint strokes to remain within the edges of the UV mapping coordinates. When paint strokes are unconstrained on an object such as a box, they can jump to the other side of the map when you cross a map's edge. This can give erratic results. To prevent this, enable Constrain to UV.
In general, use the Constrain to UV option when you paint on boxes and other objects with planar maps. Disable this option when you want to paint on spherical maps or anywhere else the mapping has a singularity (where the edges of the map converge to a single point).
Selected FacesConstrains the combustion image to only the faces selected. This gives additional control or masking based on faces rather than UV mapping.
Project Info Group
These readouts display the format of the Paint or Composite operator. They are active when a combustion workspace is loaded or Edit mode is active.
WidthSets horizontal resolution of the frame in pixels.
HeightSets vertical resolution of the frame in pixels.
FramesSets number of frames in the combustion workspace.
RateSets playback speed in frames per second.
Custom Resolution Group
With these controls, you can customize the resolution of the combustion map.
EnableEnables the Width and Height controls. Width changes the horizontal resolution of the map. Height changes the vertical resolution of the map.
Time Group
These controls relate frames in the combustion workspace to frames in the combustion map. The controls in the End Condition group set how to handle the map when it contains fewer frames than the 3ds max scene.
Start FrameDetermines which frame of the combustion sequence is used as the first frame of the combustion map in 3ds max.
DurationSets how many frames of the combustion file sequence are used by the combustion map in 3ds max.
Filtering Group
These controls determine the method for calculating anti-aliasing.
PyramidalSets the default anti-aliasing method. This method is faster than Summed Area filtering.
Summed AreaImplements a better method of anti-aliasing than Pyramidal, but uses more memory. If it has to use virtual memory, it can dramatically increase rendering time.
NonePerforms no anti-aliasing. This option takes the least time to render, but yields the lowest quality results.
End Condition Group
These controls define what the 3ds max renderer should do when the duration of the combustion project (or the range of frames used in the combustion map) is shorter than the rendering sequence in 3ds max.
LoopPlays the combustion project animation repeatedly until the rendering sequence ends.
Ping PongPlays the animation forward, then backward, and repeatedly plays forward and backward until the rendering sequence is completed.
HoldPlays the animation once, then repeatedly displays the last frame of the project until the rendering sequence is completed.