Casting Shadows on 3D Objects
You can shade the surfaces of objects in a rich pixel rendering. Shadows correctly show the effects of lights in combustion. Shadows and reflections are also correctly rendered onto 3D surfaces.
Note: This feature requires that you render the Z (Z Depth) and Normal channels as part of the RPF or RLA file in 3ds max.
To apply shading, shadows, and reflections to 3D objects in a rich pixel rendering: