Previous Page Next Page Synchronize Contents Help Show Index

Render Channels Used in 3D Post Filters

When you render a scene from 3ds max, make sure you include the channels required by the 3D Post filters that you plan to use in combustion.

For example, if you plan to use the RPF Motion Blur filter, you must include the velocity channel in the rendered RPF file.

If you enable all the channels in the RPF Image File Format dialog, you can use any of the filters available in combustion. But keep in mind that the more channels you render, the larger the rendered file. See Creating RPF and RLA Files.

The following table illustrates which channels are used by each 3D Post filter.

Channel
3D Depth
of Field
3D Fog
3D Glow
3D Lens
Flare
RPF Motion
Blur
G-Buffer
Extract
Texture
Map

Z Depth

Yes

Yes

No

Yes

Yes

No

No

Material Effects

No

No

Yes

No

No

Yes

Yes

Object

No

No

Yes

No

No

Yes

Yes

UV Coordinates

No

No

No

No

No

No

Yes

Normal

No

No

No

No

No

No

Yes

Non-clamped Color

Yes

Yes

Yes

No

No

No

No

Coverage

Yes

Yes

Yes

Yes

Yes

No

No

Node Render ID

No

No

Yes

No

Yes

Yes

Yes

Color

Yes

Yes

Yes

No

No

Yes

No

Transparency

Yes

Yes

Yes

Yes

No

No

No

Velocity

No

No

No

No

Yes

No

No

Sub-pixel Weight

Yes

Yes

Yes

Yes

No

No

No



Most of the 3D Post effects that use the RPF channels Color, Transparency, and Sub-pixel weight do not require these channels to be present (they are not available for RLA files). If present, the channels are used to improve the quality of the effect. The exception is G-Buffer Extract, which does require the Color channel.


Previous Page Next Page