G-Buffer Extract
Use this filter to identify an object in a rich pixel rendering layer, and then remove it from the layer, or leave it and remove all the other objects from the layer.
Note: The G-Buffer Extract filter uses the Material Effects Channel, the Object ID channel, or the Node Render ID channel. At least one of these must be present.
If you plan to use the G-Buffer Extract filter in combustion to extract an RPF object rendered in 3ds max, the RPF file must be rendered with the Color channel enabled. Also, Render Occluded Objects must be enabled for the object. See Rendering Occluded Objects in 3ds max.
G-Buffer TypeThis is the type of object that you want to remove or leave. You can select the object to remove or leave based on the object ID, material ID, or render node ID.
Note: Only RPF files support the render node ID option.
ModeDetermines what is removed from the scene. Select Remove to remove the selected object. Select Leave to remove all objects except for the selected object.