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Creating New Maps

To create maps on 3ds max objects that have no assigned material, you create a new combustion map.

To create a new combustion map:
  1. Open the Material Editor.
  2. Drag an unused sample slot from the Material Editor to the object you want to paint.
  3. In the Material Editor, click the map button for the Diffuse Color component. This button is on the material's Basic Parameters rollout.
  4. All standard materials have a Basic Parameters rollout, whose controls vary depending on the chosen shader. The Strauss shader has only one color component, labeled "Color."

    The Material/Map Browser appears.

  5. In the Material/Map Browser, select combustion and click OK.
  6. A combustion map is assigned to the Diffuse Color, and a black material map appears in the active sample slot.

  7. Click Show Map in Viewport .
  8. In the scene, the object turns black in shaded viewports.

  9. In the Parameters rollout, click Edit.
  10. This launches combustion, which displays the New dialog.

  11. Select a type of branch to create (such as Paint or Composite), then set the duration and other options. See Displaying an Unwrapped Mesh of the 3D Object.
  12. The branch that you create in combustion appears on the object in 3ds max viewports, as well as in the sample slot for the material with the combustion map.

    For example, you can use the Paint operator in combustion. When you release the mouse, the stroke appears on the 3ds max object.

    For more information, see Paint: Drawing Basics.

  13. When you are finished setting up the composite or other operator, save the workspace.
  14. The workspace filename and path are assigned to the material, and appear on the Project button in the material's Parameters rollout.


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