Compositing combustion's fine control over layers gives you the ability to build "worlds within worlds" and to rearrange them dynamically in 2D or 3D space. This chapter explains: About Compositing Adding Layers to a Composite Making Layers the Current Object Transforming Layers Controlling the Behavior of Layers Duplicating and Moving Layers Working with 2D Composites Working with Nested Composites Applying Operators Using OpenGL
combustion's fine control over layers gives you the ability to build "worlds within worlds" and to rearrange them dynamically in 2D or 3D space.
This chapter explains: