Layer Controls
Use the Layer controls to adjust the shape of a layer, its placement in relation to other layers, and how it reacts to lighting and the camera.
BackgroundLocks the layer to the background. It will be placed behind any other objects in the composite, regardless of their position in 3D space.
Normal (Depth Order)ForegroundLocks the layer to the foreground. It will be placed in front of any other objects, regardless of their position in 3D space.
Normal (Shape)Maintains the normal, rectangular shape of the layer.
Four-CornerUses control points on each of the four corners of the layer to change its shape. These control points can be moved in two dimensions.
To reshape a layer, you must also select any of the transform tools in the Toolbar.
ResetReverts to the default layer shape when Four-Corner is enabled.
Lock OrientationLocks the transformation and orientation of the layer to the viewport. If you change the perspective view or move or rotate the camera, the layer maintains the same orientation in the view.
Invisible to RaysPrevents the layer from being affected by any lights in the composite. The layer will not be lit, or cast reflections and shadows.
Invisible to CameraHides the layer from view when using Camera view. However, its reflections and shadows are not hidden. This is good for grids and items that you may use as guides, but then would like to hide.
Cast ShadowCauses the layer to cast shadows in the scene.
Receive ShadowAllows the layer to receive shadows cast from other surfaces. If disabled, the layer will be unaffected by any shadows in the scene.
RPF OptionsYou can import rendered RPF or RLA files from 3ds max™ into combustion. Use these options to make flat video layers appear to move within the 3D space of an RPF or RLA image and to apply combustion lighting and shadow effects on footage to 3D images created in 3ds max.
For more information, see combustion and 3ds max.
HingeAttaches the edges of two layers. For more information, see Hinging Layers.