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Modifying Mask Color

To modify a mask's color, select the mask, and then adjust the Color slider in the Modes controls.

Modifying the color of masks allows multiple masks to overlap each other, while still affecting the global alpha channel.

Note: The mask Color field is not available in Paint.

Adjusting the color of a mask affects the overall mask color. A color of 100% means the mask is white, a color of 50% means the mask is gray, and a color of 0% means the mask is black.

When masks with different color values overlap, the mask at the top of the stacking order has priority in the intersecting portion of the masks.

Note: When masks with different opacity values overlap, the stacking order of the masks has no effect on the intersecting portion of the masks.

In the following example, the elliptical mask is on top of the rectangular mask in the composite. Although the masks intersect, the value of the elliptical mask (50%) has priority in the intersecting portion of the masks.

Since the elliptical mask is on top and has a color value of 50%, more of the underlying layer is seen through the elliptical mask than the rectangular mask. The color value of the rectangular mask is 70%, so it is more opaque than the elliptical mask.

Note: Adjusting the color of a mask is not the same as adjusting the opacity of a mask.

Note: Use the mask Color option (in combination with Opacity) when you are creating a mask setup to transfer to a Discreet SGI-based system (for example, flame), and you have multiple overlapping masks in the operator. If you use the mask mode settings (and Global Apply Modes), the settings do not apply when imported into the SGI-based system. For more information, see Using Mask Setup Files.


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