Key Features
combustion offers a powerful suite of paint and compositing tools, integrated into a single creative environment.
The following sections describe some of the key features in combustion.
Workflow
- Flow-based architecture for a non-linear workflow and unmatched productivity. See Quick Tour.
- Schematic view to work with the process tree directly.
- Footage Library view to scrub through clips and view information for all the footage in the workspace.
- Context menus for quick access to modifying composites, layers, operators, channels, keyframes, and more.
- Extensive caching for real-time effects and clip playback. See Using the Playback Controls.
- Ability to commit operators to disk (pre-rendering) improves RAM cache performance for work in progress.
Interface
- Multiple viewports to see results of different operators in the process tree simultaneously. See Using the Viewports.
- Workspace layouts for up to four independent monitors. See Setting Monitor Preferences.
- Color scheme you can adjust to varying production environments. See Setting Interface Color Preferences.
- Context-sensitive control panels to provide the tools you need when you need them. See Overview of the Interface.
- Monitor calibration to change settings and view colors correctly.
Compositing
- Powerful 3D compositing and even faster 2D compositing when the Z-axis, camera, and lights are not needed.
- Nesting of composites. See Compositing.
- 3D Post effects based on the 3ds max® Rich Pixel Format (RPF). See Using 3D Post Filters in combustion.
- Motion blur. See Motion Blur.
- OpenGL support for tested cards so a composite can be modified, played, and rendered quickly.
Particles
- Powerful 2D particle system with libraries of pre-defined emitters.
- Full control over all emitter and particle properties, and the shapes used for the particles.
- Sprite animation to control movement, size, and many other properties of single-frame or animated images.
- Particles operator is integrated into the combustion architecture to allow tracking of emitters, as well as compositing and masking of the particles.
- Particles operator uses OpenGL hardware when available.
Paint
- Vector-based paint and animation: all paint strokes are resolution independent for multi-format production.
- Text operator (and text in Paint) creates editable text and generates character objects such as timecode readouts.
- Real-Time Roto™: paint in one viewport while watching the result play back and loop in a second viewport. See Changing Animations On-the-Fly.
- Paint, Mask, and Selection operators provide fine control over edge gradients.
- Includes a Store feature for instant switching between brushes, clone settings, shape tools, and more. See Storing Operator Settings.
Selections
- Define vector-based shape or channel-based regions for image processing and filtering operations.
- Selections created using the Discreet Keyer for advanced color extraction and color-based rotoscoping. See Discreet Keyer.
- Selections convertible to masks or Paint objects. See Changing Object Types.
Animation
- Definable extrapolation methods per channel. See Adjusting Interpolation with Bezier Handles.
- Math operations on channels or groups of keyframes. See Math Operations.
- Speed channel to control an object's movement on a motion path; the speed is independent of the path itself.
- Pre-defined Ease In and Ease Out curves.
Keying
- The advanced Keyer from the Discreet SGI-based systems (inferno®, flame®, flint®, fire®, and smoke®). See Discreet Keyer.
- Keyer and Mask operators can save setups compatible with these systems.
- Difference Keyer generates a matte from two sources with the same background but different foreground elements. See Using the Difference Keyer.
Color Correction
- The advanced Color Corrector from the Discreet SGI-based systems. See Discreet Color Corrector.
- The Color Corrector can save setups compatible with these systems.
Tracker
- Follow and capture the movement of an on-screen feature, and apply the data to other objects, using the Tracker.
- Tracking data and setups can be imported into other systems, including the Discreet SGI-based systems.
Film Tools
- Use higher bit depth when working with film for greater control over image quality.
- Lookup Tables (LUTs) can be used with the Discreet SGI-based systems.
- Add and remove grain to manage the graininess of clips and composite film elements more effectively.
- Grain setups can be used with the Discreet SGI-based systems.
Audio
- Audio scratch track. See Audio.
RenderQueue
- Unattended rendering of multiple combustion workspaces.
- Multiple outputs per operator.
- Stand-alone Render Queue™ for network rendering on Windows and Macintosh stations.
- backburner™ client-server network rendering system on Windows stations.
Supported Files